Baium's Ring - 3-day limited period (event)
Armor
MP +21, resistance to Poison +40%, Poison attack rate +40%, resistance to Hold +30%, Hold attack rate +30%, and increases Accuracy, Critical Damage, P. Atk., and Casting Spd. Only one effect is applied when two of the same ring are equipped. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Baium's Ring - 7-day limited period (event)
Armor
MP +21, resistance to Poison +40%, Poison attack rate +40%, resistance to Hold +30%, Hold attack rate +30%, and increases Accuracy, Critical Damage, P. Atk., and Casting Spd. Only one effect is applied when two of the same ring are equipped.
Scroll: Enchant Weapon (S-Grade) - Event
EtcItem
Increases P. Atk. by 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 6 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. P. Atk./M. Atk. increase by double starting at +4.
Scroll: Enchant Weapon (A-Grade) - Event
EtcItem
Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4.
Scroll: Enchant Armor (S-Grade) - Event
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Increases P. Def. by 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value.
Scroll: Enchant Armor (A-Grade) - Event
EtcItem
Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value.
Allegra Box
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There is a chance of obtaining a high-grade transformation scroll, Blessed Scroll: Enchant Weapon, and Scroll: Enchant Weapon.
Latus Box
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A Divine Weapon Enchant Crystal and a high grade Ancient Weapon Enchant Crystal can be acquired at a constant rate.
Top-Grade Magic Pin Cloth Belt
Armor
Weight +6000. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Top-Grade Magic Pouch Cloth Belt
Armor
Inventory Slot +18. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blessed Scroll: Enchant Weapon (S-Grade)
EtcItem
Increases P. Atk. by 5 for S-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 6 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 10 for bow weapons. Increases M. Atk. by 4 for all weapons. Starting at +4, P. Atk./M. Atk. increases by double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blessed Scroll: Enchant Armor (S-Grade)
EtcItem
Increases P. Def. by 1 for S-grade armor and accessories when enchanted. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blessed Scroll: Enchant Weapon (A-Grade)
EtcItem
Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blessed Scroll: Enchant Weapon (B-Grade)
EtcItem
Increases P. Atk. by 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 4 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. Starting at +4, P. Atk./M. Atk. increases by double. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blessed Scroll: Enchant Armor (A-Grade)
EtcItem
Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blessed Scroll: Enchant Armor (B-Grade)
EtcItem
Increases P. Def. by 1 for B-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Scroll: Enchant Weapon (A-Grade)
EtcItem
Increases P. Atk. by 4 for A-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 5 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 8 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Scroll: Enchant Weapon (B-Grade)
EtcItem
Increases P. Atk. by 3 for B-grade one-handed sword, one-handed blunt, dagger, spear, and other weapons when enchanted. Increases P. Atk. by 4 for two-handed sword, two-handed blunt, dualsword, and two-handed combat weapon. Increases P. Atk. by 6 for bow weapons. Increases M. Atk. by 3 for all weapons. P. Atk./M. Atk. increase by double starting at +4. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Scroll: Enchant Armor (A-Grade)
EtcItem
Increases P. Def. by 1 for A-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Scroll: Enchant Armor (B-Grade)
EtcItem
Increases P. Def. by 1 for B-grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When armor is enchanted above +4, HP also increases depending on the enchant value. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Transformation Scroll: Ranku
EtcItem
Transformation scroll that transform you into Ranku for 30 minute(s). No effect if used while transformed. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Transformation Scroll: Zaken
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Transformation scroll that transform you into Zaken for 30 minute(s). No effect if used while transformed. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blue Talisman - Buff Cancel
Armor
Cancels the buffs of nearby enemies upon use. Only one effect is applies when you wear two of the same talismans. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Blue Talisman - Buff Steal
Armor
Stealsthe target's abnormal status upon use. Only one effect is applies when you wear two of the same talismans. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Territory Health Recovery Potion
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Recovers HP upon use. It can only be used by characters between levels 61-75. Can only be used on the battlefield. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Territory Mana Recovery Potion
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Recovers MP upon use. It can only be used by characters between levels 61-75. Can only be used on the battlefield. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
Territory CP Recovery Potion
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Recovers CP upon use. It can only be used by characters between levels 61-75. Can only be used on the battlefield. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.
7th Anniversary Pack
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Dimensional Item Celebrating the Lineage II 7th anniversary, this pack contains various items that you should find useful. Cannot be exchanged or dropped. Can be destroyed. Can be shared between characters on the same account through the Dimensional Merchant.