Vampiric Rage
Magic
Provides the ability to recover HP temporarily by damaging the enemy. Excludes damage caused by skills and long-range attacks. Effect 4.
Raid Boss - Level 87
Passive
He was one of the Devil's retainers from Asmodae, and Beleth placed him among the people in order to rule Hellbound. Although he took over the power and turned Hellbound into the devil's territory after Beleth disappeared for magic experiments. Beleth does not really care about it.
Raid Boss - Level 87
Passive
He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth's magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit.
Raid Boss - Level 87
Passive
He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth's magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit.
Raid Boss - Level 87
Passive
He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth's magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit.
Raid Boss - Level 87
Passive
He was created when a large number of elemental spirits that were constrained in the basement of Tower of Naia were transformed after being affected by Beleth's magic and Core Naia. Although it is a monster with an unstable shape and mind, which is about to be destroyed, it is still slightly conscious as a nature spirit.
Presentation - Super Giant Mutated Animal Union
Physical
none
Short-Range Physical Attack Weakness
Passive
Renders target vulnerable to short-range physical attacks.
Aerial Recharge
Magic
none
Double Skill Attack
Passive
none
Weakened Magic Force
Magic
none
Soul Confinement
Magic
The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1.
Soul Confinement
Magic
The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1.
Raid Boss
Passive
Mutants that suddenly appeared in Aden world. They often possess great strength and special abilities, but their activity is limited, so they seem unable to directly walk around on Aden's ground.
Adventurer's Wind Walk
Magic
For 60 minutes, Speed increases by 33 for 60 minutes.
Adventurer's Shield
Magic
For 60 minutes P.Def. increases by 15%
Adventurer's Bless the Body
Magic
For 60 minutes, Max HP increases by 35%.
Adventurer's Vampiric Rage
Magic
For 60 minutes, 9% of short-range physical damage inflicted on the enemy is converted to HP for you.
Adventurer's Regeneration
Magic
For 60 minutes, HP recover rate increases by 20%.
Adventurer's Haste
Magic
Increases Atk. Spd. by 33% for 60 minutes.
Adventurer's Bless the Soul
Magic
For 60 minutes, Max HP is increased by 35%.
Adventurer's Acumen
Magic
For 60 minutes, Casting speed increases by 30%
Adventurer's Concentration
Magic
For 60 minutes, decreases magic cancel rate by 18.
Adventurer's Empower
Magic
For 60 minutes, M.Atk. increases by 55%.
Adventurer's Magic Barrier
Magic
Increases M. Def. by 30% for 60 minutes.
Feline Queen - Bless the Body
Magic
Increases maximum HP temporarily. Effect 6.
Feline Queen - Bless the Soul
Magic
Increases maximum MP temporarily. Effect 6.
Feline Queen - Haste
Magic
Temporarily increases Atk. Spd. Effect 2.