Master's Blessing - Might
Magic
The GM is always by your side. Increases P. Atk. by 15% for 1 hour.
Master's Blessing - Shield
Magic
The GM is always by your side. Increases P. Def. by 15% for 1 hour.
Master's Blessing - Magic Barrier
Magic
The GM is always by your side. Increases M. Def. by 30% for 1 hour.
Master's Blessing - Vampiric Rage
Magic
The GM is always by your side. For 1 hour, 9% of the standard short-range physical damage inflicted on the enemy is recovered as HP.
Master's Blessing - Empower
Magic
The GM is always by your side. Increases M. Atk. by 75% for 1 hour.
Master's Blessing - Wind Walk
Magic
The GM is always by your side. Increases Speed by 33 for 1 hour.
Master's Blessing - Berserker Spirit
Magic
The GM is always by your side. For 1 hour, decreases a party member's P. Def. by 8%, M. Def. by 16%, and evasion by 4. Increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8.
Master's Blessing - Greater Might
Magic
The GM is always by your side. Increases P. Atk. by 10% for 1 hour.
Master's Blessing - Greater Shield
Magic
The GM is always by your side. Increases P. Def. by 15% for 1 hour.
Master's Blessing - Wild Magic
Magic
The GM is always by your side. For 1 hour, increases by 2 the occurrence rate of damage that is caused by magic damage.
Master's Blessing - Clarity
Magic
The GM is always by your side. For 1 hour, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%.
Master's Blessing - Prophecy of Water
Magic
The GM is always by your side. For 1 hour, receives help from a great spirit to increase the chance of prominent damage occurring through magic damage by 2, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%.
Master's Blessing - Prophecy of Fire
Magic
The GM is always by your side. For 1 hour, receives help from a great spirit to increase Max MP by 20%, HP recovery bonus by 20%, the chance of prominent damage occurring through magic damage by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20%.
Master's Blessing - Prophecy of Wind
Magic
The GM is always by your side. For 1 hour, receives help from a great spirit to increase Max HP by 20%, rate of critical attack by 20%, rate of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy.
Master's Blessing - Chant of Victory
Magic
The GM is always by your side. Recovers HP by 20%, and for 1 hour, receives help from a great spirit to increase Max HP by 20%, the chance of prominent damage occurring through magic damage by 2, the rate of critical attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, Resistance to de-buffs by 10%, and accuracy by 4.
Test - Charge
Physical
Charges into the enemy.
Test Stun Charge
Physical
Charges into enemy and stuns.
Test Range Charge
Physical
Charges into enemy and causes bleeding
Test Steal Abnormal State
Magic
Steals enemy's abnormal state.
Test Abnormal State DD
Magic
Inflicts damage according to the enemy's number of abnormal states.
Test - Soul Eating Passive
Passive
Absorbs soul.
Test - Soul Transfer
Physical
Transfers soul to party member.
Test - Basic Trap
Physical
Summons trap.
Test - Find Trap
Physical
Locates trap.
Test - Cancel Trap
Physical
Cancels trap.
Test - Distance DD
Magic
DD damage changes by distance.
Test - Delay Debuff
Physical
Bleeds for 20 seconds and stuns.
Test - Delay Debuff - Call
Physical
Currently stunned.