Treykan Claw
Physical
Attack targets with 6960 Power added to P. Atk.
Treykan Dash
Magic
Increases your Speed by 100% for 5 seconds.
Dash
Physical
Increases your Speed by 66 for 15 seconds.
Acumen
Magic
Increases Casting Spd. by 30% for 20 minutes.
Snipe
Physical
For 2 minutes, increases Accuracy by 6, P. Atk. by 199, bow's range by 200 and Critical Rate by 20% when using a bow. The player cannot move while the effect lasts.
Stun Attack
Physical
Attack targets with 928 Power added to P. Atk. Stuns the enemy for 9 seconds.
Stun Shot
Physical
Shoots an arrow with 2784 Power added to P. Atk. Causes shock for 9 seconds. Also cancels target.
Aqua Swirl
Magic
Supplements the user's M. Atk. with 122 Power to create a powerful vortex of Water that inflicts Water damage on the enemy.
Wind Strike
Magic
Supplements the user's M. Atk. with 122 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
Ice Bolt
Magic
Supplements the user's M. Atk. with 97 Power to temporarily freeze the surrounding air, inflicting Water damage on the enemy and decreasing their Speed by 20% for 1 minute.
Shoulder Charge
Physical
Disrupts the enemy with a sudden and powerful shoulder charge, stunning them for 9 seconds. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Aggression
Physical
Provokes the target with 11018 power.
Hate Aura
Physical
Provokes nearby enemies to attack with 10330 power.
Sleep
Magic
Causes the enemy to Sleep for 30 seconds.
Combat Aura
Physical
Increases party member's P. Atk. by 5% and Atk. Spd. by 5% for 20 minutes.
Patience
Passive
Increases P. Atk. by 20% when being attacked.
Shield Strike
Physical
Attacks the enemy using a shield with 4640 Power added to P. Atk, and provokes the enemy. Requires a shield.
Challenge for Fate
Physical
Challenges and provokes nearby enemies. Increases your P. Def. and M. Def for 15 seconds.
Deadly Strike
Physical
Attacks the enemy with 4640 Power added to P. Atk. Cannot be used when a bow/crossbow/hand-to-hand combat weapon is equipped. Over-hit is possible.
Multiple Shot
Physical
Attacks multiple enemies with 16667 Power added to P. Atk. Over-hit and Critical hit are possible. Requires a bow/crossbow.
Battle Whisper
Physical
For 2 minutes, increases the user's P. Atk. by 15%, Critical Damage by 10%, and Atk. Spd. by 10%. Increases the additional MP consumption when singing while sing/dance effect lasts.
Defense Motion
Physical
For 2 minutes, increases your P. Def. by 25%, Evasion by 3, and M. Def. by 10%. Increases the additional MP consumption when dancing while sing/dance effect lasts.
Death Shot
Physical
Shoots an arrow that is aimed to kill. Attacks the enemy with 24306 Power added to P. Atk. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped.
Throwing Dagger
Physical
Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped.
Sonic Mastery
Passive
Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 8 stage of energy can be absorbed.
Force Mastery
Passive
Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a hand-to-hand combat weapon is equipped. Up to 8 stage of energy can be absorbed.
Rush
Physical
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
Rush Impact
Physical
Rushes forward to attack the enemies in front with 4224 Power added to P. Atk. and inflicts Shock for 9 seconds. Cannot be used when a bow/crossbow is equipped.