Penitent's Manacles
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The heavy manacles used to summon a Sin Eater. Summoning the Sin Eater consumes all the summoner's Exp. The Sin Eater must be fed Food for Wolves.
Manacles of Penitent
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Having consumed your sins, the Sin Eater has disappeared, leaving you with this ordinary pair of manacles. To repeat this quest, take them back to the Black Judge.
Alligator Leather Belt
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An Alligator Leather Belt designed and created by Verche, a master leather craftsman.
Blue Alligator Leather Belt
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An Alligator Leather Belt designed and created by Verche, a master leather craftsman. It is made from a rare blue type of Leather.
Bejeweled Leather Belt
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An Alligator Leather Belt designed and created by Verche, a master leather craftsman. It is made from a Leather that is studded with rare jewels.
Alligator Leather Purse
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An Alligator Leather Purse designed and created by Verche, a master leather craftsman.
Blue Alligator Leather Purse
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An Alligator Leather Purse designed and created by Verche, a master leather craftsman. It is made from a rare blue type of Leather.
Bejeweled Purse
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An Alligator Leather Purse designed and created by Verche, a master leather craftsman. It is made of Leather studded with rare jewels.
Elemental Stone Powder
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Elemental stone powder obtained from a stone statue in the Forgotten Temple. Can be sold at any store or taken to Magister Nell.
Elemental Stone Shards
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The shards of elemental stones obtained from stone statues in the Forgotten Temple. Can be sold at any store or taken to Magister Nell.
Elemental Stone Lump
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The lumps of elemental stone obtained from stone statues in the Forgotten Temple. Can be sold at any store or taken to Magister Nell.
Bentley's Request
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A request to find and bring back jade crystals from creatures such as Fline, Liele, Satyr etc. that inhabit the Enchanted Valley.
Carson's Request
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A request to recover the works of the ancient sculptor Berona from Hatar Ratmen and Vanor Silenos in the area near the Cemetery.
Knuckle Duster Edge
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An essential ingredient needed by a Dwarf to make a Knuckle Duster. It can be bought from a regular store.
Avadon Shield Fragment
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An essential ingredient needed by a Dwarf to make an Avadon Shield. It can be bought from a regular store.
Recipe: Knuckle Duster
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For Dwarves only. The recipe for a Knuckle Duster. Requires Create Item - Skill Level 5. The success rate is 100%.
Recipe: Avadon Shield
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For Dwarves only. The recipe for an Avadon Shield. Requires Create Item - Skill Level 6. The success rate is 100%.
Lottery Ticket
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A lottery ticket from Aden, redeemable at any lottery sales location. Winning numbers are posted every Saturday at 7 p.m. You can't win if you don't play! Good luck!
Monster Race Ticket - Single
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A winning ticket from the monster race. Redeemable at the cashier of the race.
Monster Race Ticket - Double
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A winning daily double ticket from the monster race. Redeemable at the cashier of the race.
Dye of STR (Str+1 Con-3)
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Dye of STR <Str+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of STR (Str+1 Dex-3)
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Dye of STR <Str+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON (Con+1 Str-3)
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Dye of CON <Con+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of CON (Con+1 Dex-3)
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Dye of CON <Con+1 Dex-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX (Dex+1 Str-3)
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Dye of DEX <Dex+1 Str-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of DEX (Dex+1 Con-3)
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Dye of DEX <Dex+1 Con-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by all classes.
Dye of INT (Int+1 Men-3)
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Dye of INT <Int+1 Men-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by Non-Healer Mystic classes.
Dye of INT (Int+1 Wit-3)
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Dye of INT <Int+1 Wit-3> - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class transfer by the Fighter and Non-Healer Mystic classes.