Crystal Scroll: Enchant Weapon (C-Grade)
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A scroll of enchantment that empowers a C-Grade weapon.
Crystal Scroll: Enchant Armor (C-Grade)
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A scroll of enchantment that empowers a C-Grade armor.
Scroll: Enchant Weapon (D-Grade)
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When enchanted, P. Atk. increases by 2 for all D-grade weapons with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
Scroll: Enchant Armor (D-Grade)
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When enchanted, P. Def. increases by 1 for D-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
Crystal Scroll: Enchant Weapon (D-Grade)
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A scroll of enchantment that empowers a D-Grade weapon.
Crystal Scroll: Enchant Armor (D-Grade)
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A scroll of enchantment that empowers a D-Grade armor.
Scroll: Enchant Weapon (S-Grade)
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When enchanted, P. Atk. increases by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. increases by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed combat weapons. P. Atk. increases by 10 for bows. M. Atk. increases by 4 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.
Scroll: Enchant Armor (S-Grade)
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When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at +4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to +3, but one-piece body armor can be safely enchanted up to +4.
Crystal Scroll: Enchant Weapon (S-Grade)
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A scroll of enchantment that empowers a S-Grade weapon.
Crystal Scroll: Enchant Armor (S-Grade)
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A scroll of enchantment that empowers a S-Grade armor
Orcish Arrowhead
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An arrowhead that Turath orc marksmen use on Talking Island. Collect these and take to Master Minia.
Alberius's Letter
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A letter from Alberius. Take this to Master Cobendell.
Evergreen Amulet
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A necklace set with a green elemental stone. You must possess this to slay the dryad and obtain the dryad's tears.
Dryad's Tears
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A jewel that contains the essence of a dryad's soul. Gather ten of these and take them to Master Cobendell.
Cobendell Medicine
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Cobendell's medicine
Karrod's Letter
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A letter written by Blacksmith Karrod. Take this to the Abyssal Celebrant Cecktinon in the Shilen Temple.
Cecktinon's First Voucher
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An introduction letter from the Abyssal Celebrant Cecktinon. Take this and seek Magister Harne in the village.
Cecktinon's Second Voucher
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An introduction letter from the Abyssal Celebrant Cecktinon. Go to the School of Dark Arts, hunt skeletons, and gather 10 bone fragments.
Soul Catcher
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An item used during the exorcism ritual to call upon a spirit of the dead. Take this to the Abyssal Celebrant Cecktinon.
Preserving Oil
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An oil that when used, prevents the rotting of corpses. Take this and go hunt zombies in the swamps.
Zombie Head
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The head of tree Elf zombies that have been cut after they are defeated. Take this to the abyssal celebrant Cecktinon.
Steelbender Head
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Please, I beg of you! Don't take me to that brutal blacksmith!
Blood Saber
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An Oriharukon sword crafted in the Abella style of the east.
1st Mark of Sentinel
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A mark that certifies that its bearer is an Elven Sentinel. Destroy an orc Tanuki skullcrusher and report to Sentinel Kendell.
2nd Mark of Sentinel
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A mark that certifies that its bearer is an Elven Sentinel. Destroy an orc Bhato bloodspear and report to Sentinel Kendell.
Skullcrusher Amulet
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The amulet that represents the Skullcrusher Orc tribe. Take this to Sentinel Kendell.
Bloodspear Amulet
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The amulet that represents the Bloodspear Orc tribe. Take this to Sentinel Kendell.
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