Magic Accessory Set
EtcItem
Obtain this Shadow Item by double-clicking. It cannot be exchanged or dropped.
Shadow Item - Apprentice's Staff
Weapon
Apprentice Adventurer's Staff. A Shadow Item which cannot be exchanged, dropped, crystallized or enchanted. Chaotic characters are not allowed to use it.
Shadow Item - Bone Club
Weapon
Apprentice Adventurer's Bone Club. A Shadow Item which cannot be exchanged, dropped, crystallized or enchanted. Chaotic characters are not allowed to use it.
Shadow Item - Shining Knife
Weapon
Apprentice Adventurer's Knife. A Shadow Item which cannot be exchanged, dropped, crystallized or enchanted. Chaotic characters are not allowed to use it.
Shadow Item - Cestus
Weapon
Apprentice Adventurer's Cestus. A Shadow Item which cannot be exchanged, dropped, crystallized or enchanted. Chaotic characters are not allowed to use it.
Shadow Item - Forest Bow
Weapon
Apprentice Adventurer's Bow. A Shadow Item which cannot be exchanged, dropped, crystallized or enchanted. Chaotic characters are not allowed to use it.
Shadow Item - Long Sword
Weapon
Apprentice Adventurer's Long Sword. A Shadow Item which cannot be exchanged, dropped, crystallized or enchanted. Chaotic characters are not allowed to use it.
Red Soul Crystal - Stage 15
EtcItem
Red Crystal that absorbs souls, stage 15. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
Blue Soul Crystal - Stage 15
EtcItem
Blue Crystal that absorbs souls, stage 15. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
Green Soul Crystal - Stage 15
EtcItem
Green Crystal that absorbs souls, stage 15. Special abilities can be applied to the weapon when absorbing certain amount of souls. Every time it is used, it consumes 26 of MP. However, the Soul Crystal of this stage absorbs souls by itself, so there is no need for using the Soul Crystal to monsters.
Life Stone - Level 82
EtcItem
General mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
Mid-Grade Life Stone - Level 82
EtcItem
Mid-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
High-Grade Life Stone - Level 82
EtcItem
High-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
Top-Grade Life Stone - Level 82
EtcItem
Top-Grade mineral created when a stone in a monster is solidified by a physical or magic hit. Usable by characters level 82 and above when augmenting weapons.
Dynasty Jeweled Leather Armor - Force Master
Armor
Duelist and Grand Khavatari can wear it.
Dynasty Jeweled Leather Armor - Weapon Master
Armor
Dreadnought, Titan, Fortune Seeker, Maestro, Doombringer and Soul Hound can wear it.
Dynasty Jeweled Leather Armor - Enchanter
Armor
Hierophant, Dominator, Doom Cryer and Judicator can wear it.
Dynasty Jeweled Leather Armor - Summoner
Armor
Arcana Lord, Elemental Master and Spectral Master can wear it.
Silk Shirt - HP
Armor
Increases Max HP by 118 when strengthened by 4 or more.
Silk Shirt - MP
Armor
Increases Max MP by 51 when strengthened by 4 or more.
Silk Shirt - CP
Armor
Increases Max CP by 354 when strengthened by 4 or more.
Thin Leather Shirt - HP
Armor
Increases Max HP by 147 when strengthened by 4 or more.
Thin Leather Shirt - MP
Armor
Increases Max MP by 72 when strengthened by 4 or more.
Thin Leather Shirt - CP
Armor
Increases Max CP by 441 when strengthened by 4 or more.
Scale Shirt - HP
Armor
Increases Max HP by 172 when strengthened by 4 or more.
Scale Shirt - MP
Armor
Increases Max MP by 85 when strengthened by 4 or more.
Scale Shirt - CP
Armor
Increases Max CP by 516 when strengthened by 4 or more.
Mithril Shirt - HP
Armor
Increases Max HP by 224 when strengthened by 4 or more.