Vitality Replenishing Beverage - Pack of 15
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Dimensional Item Pack A pack containing 15 units of Energy Replenishing Beverage. Cannot be exchanged or dropped. Can be stored in a private warehouse.
Shattered Bones
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Shattered bones that can be obtained from the Ketra Orcs and the Varka Silenos. Bring this to Rune Captain Mathias.
Cannibalistic Stakato Leader Claw
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Cannibalistic Stakato Leader Claw. Bring this to Rune Captain Mathias.
Anais Scroll
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Magic scroll that belongs to Anais. Bring this to Rune Captain Mathias.
Small fortuna box
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Has a chance to contain an Ancient Weapon Enchant Crystal or a Scroll: Enchant Weapon with 10 % improved success rate. Cannot be exchanged or dropped.
Middle fortuna box
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Has a chance to contain a high-grade Ancient Weapon Enchant Crystal or a Scroll: Enchant Weapon with 10 % improved success rate. Cannot be exchanged or dropped.
Large fortuna box
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A Divine Weapon Enchant Crystal and a high grade Ancient Weapon Enchant Crystal can be acquired at a constant rate. Cannot be exchanged or dropped.
Small fortuna cube
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Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchanged or dropped.
Middle fortuna cube
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A high grade Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchanged or dropped.
Large fortuna cube
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A Divine Armor Enchant Crystal and a high grade Ancient Armor Enchant Crystal can be acquired at a constant rate. Cannot be exchanged or dropped.
Scroll: Enchant Weapon (C-Grade)
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10 % increase in enchant success rate. Attack power for D-grade sword, one-handed blunt, one-handed dagger, spear, other swords, two-handed sword, two-handed blunt, dualsword, and combat/two-handed weapons increases by 2 when enchanted. Attack power for bow weapons increases by 4. Magic power for all weapons increases by 2. Attack and magic power increase two times after +4. No exchange/drop are allowed.
Scroll: Enchant Weapon (C-Grade)
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10 % increase in enchant success rate. Attack power for C-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Scroll: Enchant Weapon (B-Grade)
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10 % increase in enchant success rate. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Scroll: Enchant Weapon (A-Grade)
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10 % increase in enchant success rate. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Scroll: Enchant Armor (C-Grade)
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10 % increase in enchant success rate. Defense power for D-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Scroll: Enchant Armor (C-Grade)
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10 % increase in enchant success rate. Defense power for C-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Scroll: Enchant Armor (B-Grade)
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10 % increase in enchant success rate. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Scroll: Enchant Armor (A-Grade)
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10 % increase in enchant success rate. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Ancient Weapon Enchant Crystal (B-Grade)
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10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Cannot use weapons enchanted by above 16. No exchange/drop available
Ancient Weapon Enchant Crystal (A-Grade)
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10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped.
Ancient Weapon Enchant Crystal (B-Grade)
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10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available
Ancient Armor Enchant Crystal (A-Grade)
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10 % increase in enchant success rate. When enchant fails, the existing enchant value is retained. Defense power for A-grade armor and accessories increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. Cannot use armor enchanted by above 16. No exchange/drop available
Divine Weapon Enchant Crystal (B-Grade)
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Enchant success rate is 100%. Attack power for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. Attack power for bow weapons increases by 6. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Divine Weapon Enchant Crystal (A-Grade)
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Enchant success rate is 100%. Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. No exchange/drop available
Divine Armor Enchant Crystal (B-Grade)
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Enchant success rate is 100%. Defense power for Grade C armor or accessory increases by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
Divine Armor Enchant Crystal (A-Grade)
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Enchant success rate is 100%. Defense power for Grade B armor or accessory by 1 and by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. No exchange/drop available
High grade potion which improves attack speed
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Magic potion which increases attack speed by 33%. It is very light. Cannot be exchanged, dropped, or sold. Item to be stored in a private warehouse.
Greater Haste Potion
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Magic potion which increases moving speed by 33. It is very light. Cannot be exchanged, dropped, or sold. Item to be stored in a private warehouse.