Break Duress
Physical
Use your spirit to escape from a slow or immobile state. Level 3 Focused Force charge required.
Guilted Body
Passive
Body of original sin. Only light armor types can equip it.
Weapon Mastery
Passive
Increases P. Atk. by 8.5% and additionally by 4.
Armor Mastery
Passive
Increases P. Def. by 14, MP Recovery Bonus by 10%, and Evasion by 3.
Light Armor Mastery
Passive
When equipped with light armor, increases P. Def. by 65.6 and Evasion by 6, and decreases the opponent's Critical Rate/Damage by 5%.
Magic Immunity
Passive
Increases M. Def. by 108 and Resistance to magic damage by 25%.
Soul Mastery
Passive
Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
Fallen Attack
Physical
Supplements the user's P. Atk. with 84 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
Rapid Attack
Magic
Increases the user's Atk. Spd. by 15% for 20 minutes.
Detect Trap
Physical
Detects traps below Level 78.
Defuse Trap
Physical
Disarm traps below Level 78.
Ancient Sword Mastery
Passive
Increases P. Atk. by 140.3 when using an ancient sword.
Crossbow Mastery
Passive
Increases P. Atk. by 388.72 when using a crossbow.
Rapier Mastery
Passive
Increases P. Atk. by 96.4 and Casting Spd. by 15% when using a short sword.
Strike Back
Toggle
Transfers damage received from close range physical attacks and skills back to the opponent. Continuously consumes MP proportionately to the user's level.
Dark Strike
Physical
Attacks the enemy with 391 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a sword, blunt weapon, or ancient sword. Over-hit is possible.
Dark Smash
Physical
Attacks the enemy with 3653 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Double Thrust
Physical
Attacks the enemy with 391 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a short sword. Over-hit is possible.
Hard March
Toggle
Increases Speed by 20. Continuously consumes MP proportionately to the user's level.
Dark Blade
Toggle
Increases Dark attacks by 10.
Dark Armor
Toggle
Increases Resistance to Dark by 10.
Furious Soul
Physical
For 1 minute 30 seconds, increases the user's Critical Rate by 30% and Critical Damage by 30%. Decreases P. Def. by 5%.
Sword Shield
Physical
For 30 seconds, increases P. Def. by 3200 and decreases Speed by 40%.
Rush
Physical
Charges the enemy. Requires an ancient sword or short sword.
Disarm
Physical
Disarms the enemy and prevents him from equipping a weapon for 5 seconds.
Increase Range
Passive
Increases a crossbow's range by 400.
Penetrating Shot
Physical
Fires a powerful bolt to attack the enemy with 651 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires a crossbow. Over-hit is possible.
Shift Target
Physical
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.