Arcane Roar
Passive
Increases Resistance to Fire, Water, Wind or Earth damage by 5 and M. Atk. by 3%.
Necromancy
Passive
Increases Resistance to dark damage by 10 and M. Atk. by 3%.
Summon Lore
Passive
When equipped with light armor, increases P. Def. by 80 and Casting Spd. by 5%. When equipped with a robe, increases P. Def. by 60 and Casting Spd. by 7%, and decreases MP consumption for magic skills by 3%.
Divine Lore
Passive
MP consumption for magical skills is decreased by 5%.
Song of Silence
Physical
Weaves a mystical song that blocks all the enemy's physical and magical skills for 2 minutes.
Soul of the Phoenix
Magic
Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 1 Blood of the Phoenix.
Shield of Revenge
Physical
For 5 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate.
Braveheart
Physical
Increases combat spirit to recover CP by 1000.
Force Meditation
Physical
Uses chi energy to recover 60 HP and 10 MP per second for 1 minute. While skill is in effect, user is unable to move, and P. Def. is decreased by 80%. The effect is canceled if user is stunned. Must recharge 3rd energy stage.
Sonic Barrier
Physical
Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword. Requires 5th stage Sword Energy.
Force Barrier
Physical
Makes user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a hand-to-hand weapon. Requires 4th stage Energy.
Sweeper Festival
Physical
When used on nearby corpses that are in a Spoil state, extra items may be obtained.
Mirage
Physical
For 1 minute, provides a chance to cancel the target of an attacking enemy.
Dodge
Physical
Allows user to evade short-range and long-range physical attack skills for 10 seconds.
Counterattack
Physical
For 10 seconds, transfers damage from close range physical attacks and skills back to the opponent.
Summon Swoop Cannon
Physical
Summons a Swoop Cannon. Requires 27 Crystals: A-Grade. Consumes 13 Gemstones: B-Grade per minute.
Summon Attractive Cubic
Magic
Summons Attractive Cubic. Attractive Cubic can continuously use hate and hold magic on the enemy. Requires 11 Spirit Ore.
Banish Seraph
Physical
For 20 seconds, frightens an angel into fleeing. Consumes 10 Soul Ore. Lethal Strike is possible.
Sonic Move
Physical
Uses sword energy to increase Speed by 66 for 15 seconds. Requires 3rd stage of Sword Energy recharge. Requires a dualsword.
Shock Stomp
Physical
Performs a mighty foot stomp that stuns nearby enemies for 9 seconds. Requires a polearm. Target cancel is possible.
Escape Shackle
Physical
Allows you to escape from a captured state.
Symbol of Defense
Physical
Creates a seal that maximizes the defensives abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Noise
Physical
Creates a seal that cancels the song or dance of nearby enemies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Resistance
Physical
Creates a seal that maximizes Resistance to altered state abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Honor
Physical
Creates a seal that maximizes HP/CP regeneration of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of Energy
Physical
Creates a seal that increases P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Symbol of the Sniper
Physical
Creates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.
Symbol of the Assassin
Physical
Creates a seal that maximizes Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.