Summon Feline Queen
Magic
Summon the servitor Feline Queen. Requires 2 Spirit Ore and consumes 6 Spirit Ore at regular intervals up to 14 times.
Summon Seraphim the Unicorn
Magic
Summon the servitor Seraphim the Unicorn. Requires 2 Spirit Ore and consumes 6 Spirit Ore at regular intervals up to 14 times.
Summon Nightshade
Magic
Summon the servitor Nightshade. Requires 2 Spirit Ore and additionally consumes 6 Spirit Ore at regular intervals up to 14 times.
Summon Cursed Man
Magic
Summons a Cursed Man. Consumes 4 Spirit Ore upon summoning and consumes 2 additional Spirit Ore at regular intervals up to 14 times.
Balance Life
Magic
Equalizes HP of all party members.
Curse of Doom
Magic
Blocks all the enemy's physical and magical skills for 1 minute.
Curse of Abyss
Magic
For 30 seconds, decreases the enemy's Speed by 10%, P. Def. by 30%, Evasion by 6, M. Atk. by 30%, Casting Spd. by 20% and magic damage by 30%.
Arcane Chaos
Magic
For 30 seconds, decreases Resistance to the enemy's buff-canceling attacks by 30%, Resistance to de-buff attacks by 30% and drains 24 MP every second. Increases physical skill MP consumption by 10% and magic skill MP consumption by 30%.
Fire Vortex
Magic
Summons a dimensional vortex that inflicts Fire damage on the enemy, supplementing user's M. Atk. with 140 Power. For 30 seconds, decreases Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10%, and Resistance to Fire by 20. Consumes 12 MP every second. Over-hit is possible.
Ice Vortex
Magic
Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with 140 Power added to M. Atk. For 30 seconds, decreases Speed by 30%, Atk. Spd. by 10%, Casting Spd. by 10%, and resistance against Water by 20. Consumes 12 MP every second. Over-hit is possible.
Wind Vortex
Magic
Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with 140 Power added to M. Atk. For 30 seconds, decreases Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 30%, and resistance against Wind by 20. Consumes 12 MP every second. Over-hit is possible.
Light Vortex
Magic
Summons a dimensional vortex that inflicts holy damage on the enemy, supplementing user's M. Atk. with 139 Power. For 30 seconds, decreases Accuracy by 6 and Resistance to holy damage by 30. Consumes 12 MP every second.
Dark Vortex
Magic
Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 139 Power added to M. Atk. Absorbs 25% as HP. For 30 seconds, decreases Accuracy by 6 and Resistance to Dark by 30. Consumes 12 MP every second.
Mass Warrior Bane
Magic
Removes any buffs of nearby enemies that increase Atk. Spd. Or Speed.
Mass Mage Bane
Magic
Removes any buffs of nearby enemies that increase M. Atk. or Casting Spd.
Warrior Servitor
Magic
For 5 minutes, causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by 20%, HP Recovery Bonus by 20%, P. Def. by 20%, Accuracy by 4, P. Atk. by 10%, Atk. Spd. by 20%, and Resistance to de-buff attacks by 10. Decreases Speed by 10%. Consumes 10 Spirit Ore.
Wizard Servitor
Magic
For 5 minutes, causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by 20%, M. Def. by 20%, M. Atk. by 20%, Casting Spd. by 20%, magic damage by 2, and Resistance to de-buff attacks by 10. Decreases Speed by 20%. Consumes 10 Spirit Ore.
Assassin Servitor
Magic
For 5 minutes, causes the servitor to be possessed with the spirit of an ancient assassin. Increases Accuracy by 4, Evasion by 4, Atk. Spd. by 20%, Critical Rate occurring in the rear by 20%, Critical Damage occurring in the rear by 20%, and Resistance to de-buff attacks by 10. Allows servitor to recover 5% of standard melee damage inflicted on the enemy as HP. Consumes 10 Spirit Ore.
Final Servitor
Magic
For 5 minutes, causes the servitor to be possessed with the spirit of an ancient hero. Immediately increases Max HP by 20%, Accuracy by 4, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, Critical Rate by 20%, Critical Damage by 20%, M. Def. by 20%, M. Atk. by 20%, Casting Spd. by 20%, and Resistance to de-buff attacks by 20. Decreases Speed by 20%. Consumes 20 Spirit Ore.
Warrior Bane
Magic
Removes buffs that increase Atk. Spd. and Speed from the enemy.
Mage Bane
Magic
Removes buffs that increase M. Atk. and Casting Spd. from the enemy.
Elemental Protection
Magic
For 20 minutes, increases Resistance to Fire, Water, Wind and Earth attacks.
Divine Protection
Magic
For 20 minutes, increases Resistance to Dark by 30 and Resistance to Holy by 20.
Arcane Protection
Magic
For 20 minutes, increases Resistance to buff-canceling attacks by 30 and Resistance to de-buff attacks by 20.
Prophecy of Water
Magic
For 5 minutes, a powerful spirit acts to increase the damage caused by the targeted party member's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. Consumes 10 Spirit Ore.
Prophecy of Fire
Magic
For 5 minutes, a powerful spirit acts to increase a party member's Max MP by 20%, HP Recovery Bonus by 20%, magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore.
Prophecy of Wind
Magic
For 5 minutes, a powerful spirit acts to increase a party member's Max HP by 20%, Critical Rate by 20%, magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard melee damage inflicted on the enemy. Consumes 10 Spirit Ore.
Block Shield
Magic
Cancels a buff that increases the enemy's P. Def. For 2 minutes, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs.