Death Beam
Magic
Attacks enemies in front of you. Power 138.
Soul Sucking
Magic
Absorbs your enemy's soul over time.
Change Weapon
Magic
Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
Abyssal Power
Passive
Increases M. Atk. by 10%.
Erase Mark
Magic
Removes major Death Mark.
Appetite for Destruction
Magic
For 15 seconds, awakens a party member's destructive instincts and increases P. Atk., Critical Rate and Critical Damage by 50%.
Vampiric Impulse
Magic
For 15 seconds, stirs up the bloodsucking urge and gives all party members the ability to recover as HP 80% of the standard melee damage inflicted on the enemy.
Protection Instinct
Magic
Stirs up the defense instinct to increase P. Def. by 1800 and M. Def. by 1350 for 15 seconds.
Magic Impulse
Magic
Stirs up the magic urge to increase M. Atk. by 95%, Casting Spd. by 15%, and the chance of prominent damage occurring with magic damage by 300% for 15 seconds.
Soul Harmony
Magic
Empathizes with the souls of party members for 15 seconds to recover 200 MP per second, decrease P. Def. by 90%, and become unable to act. Consumes 20 Souls.
Oblivion
Magic
For 1 minute, inflicts the curse of forgetfulness on the enemy and makes him forget the target at a certain rate when damage is received.
Weak Constitution
Magic
For 1 minute, inflicts the curse of weakness on the enemy and makes him faint at a certain rate when damage is received.
Thin Skin
Magic
For 1 minute, inflicts a curse that weakens the enemy's skin and causes injuries to appear when damage is received.
Enervation
Magic
For 1 minute, makes the enemy lose his ambition, and decreases Atk. Spd./Speed/Casting Spd. at a certain rate when damage is received.
Spite
Magic
For 1 minute, inflicts a curse that causes malice in the target that is attacking the enemy and causes great Critical Damage at a certain rate when damage is received.
Mental Impoverish
Magic
For 1 minute, causes mental impoverishment on the enemy and causes MP to disappear at a certain rate when damage is received.
Restoration
Magic
Restores 32 HP per second for 15 seconds.
Restoration Impact
Magic
Recovers 20 percent of Max HP by catalysis under restoration. Restoration will disappear.
Summoner Ability - Resist Attribute
Passive
Increases the Resistance to elemental attacks.
Healer Ability - Heal
Passive
Has a chance to recover HP while being attacked.
Summoner Ability - Spirit
Passive
Has a chance to channel the soul of an ancient spirit when being attacked.
Flame Armor
Magic
Engulfs the user with a protective coat of fire. For 20 minutes, increases Resistance to fire attacks by 60 and causes burn damage on the attacking enemy.
Frost Armor
Magic
Engulfs the user with a protective glacier barrier. For 20 minutes, increases Resistance to water attacks by 60 and slows down the attacking enemy.
Hurricane Armor
Magic
Engulfs the body with a storm barrier. For 20 minutes, increases Resistance to wind attacks by 60 and slows down the attacking enemy's Atk. Spd.
Vampiric Mist
Magic
Scatters a fog of death to inflict dark damage on nearby enemies with 117 Power added to M. Atk. Absorbs 20% of the damage as HP. For 10 seconds, decreases Speed/P. Atk./Atk. Spd. by 50% and Accuracy by 12.
Servitor Barrier
Magic
Temporarily makes the servitor invincible. Consumes 5 Spirit Ore.
Excessive Loyalty
Passive
When the master incurs damage, the servitor's battle skills are increased.
Mutual Response
Passive
Creates chance to regenerate servitor's HP and MP when attacking.