Improved Combat
Magic
Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
Improved Magic
Magic
Increases both M. Atk. and M. Def. to have more advanced magic ability increase effect. For 40 minutes, increases M. Atk. by 75% and M. Def. by 30%.
Improved Condition
Magic
Combines maximum HP increase and Max MP increase to have more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%.
Improved Critical Attack
Magic
Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 40 minutes, increases Critical Rate by 30% and Critical Damage by 35%.
Improved Shield Defense
Magic
Combines shield Def. rate increase and Shield Defense. increase to have more advanced shield ability increase effect. For 40 minutes, increases Shield Defense by 30% and Shield Defense by 50%.
Improved Movement
Magic
Combines Spd. increase and Evasion increase to have more advanced movement increase effect. For 40 minutes, increases Speed by 33 and Evasion by 4.
Sublime Self-Sacrifice
Magic
Sacrifices oneself to allow all other party members (excluding oneself) to fully recover their HP/MP/CP and to become invincible for 15 seconds.
Blessing of Eva
Magic
By casting Eva's blessing, it recovers HP/MP/CP, and cancels bad abnormal conditions by rate.
Lord of Vampire
Magic
For 30 seconds, 80% of the standard melee damage inflicted on the enemy is recovered as HP.
Thorn Root
Magic
Holds nearby enemies for 10 seconds and makes them consume 90 HP and 30 MP every second.
Seal of Limit
Magic
For 5 minutes, blocks CP/HP/MP recovery of nearby enemies by 70%.
Soul Cleanse
Magic
Cancel up to 3 de-buffs. Can only be used within the same race.
Curse of Life Flow
Magic
For 30 seconds, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate.
Soul Vortex
Magic
Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 30%, and Casting Spd. by 30%. Consumes 12 MP every second. Over-hit is possible.
Soul Vortex Extinction
Magic
Detonates an Soul Vortex to inflict non-attribute damage on the enemy with 195 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
Soul Barrier
Magic
Spreads the soul's defensive barrier to increase your Resistance to bows by 10, Resistance to crossbows by 6, and M. Def. by 100% for 10 seconds.
Lightning Barrier
Magic
Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you.
Soul Strike
Magic
Consecutively throws souls to inflict non-attribute damage on the enemy using 166 Power added to M. Atk. Increases Power upon the consumption of up to 5 souls.
Chant of Combat
Magic
Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%.
Chant of Critical Attack
Magic
Combines party members' Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35% for 40 minutes.
Chant of Blood Awakening
Magic
Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy.
Inquisitor
Magic
Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic.
Inquisitor
Magic
Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic.
Inquisitor
Magic
Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic.
Divine Punishment
Magic
Calls down the gods' retribution to inflict holy damage on the enemy using 109 Power added to M. Atk.
Surrender to the Divine
Magic
For 30 seconds, decreases the enemy's Resistance to Holy by 25 and increases Resistance to Dark by 12.
Divine Curse
Magic
For 2 minutes, casts the wrathful curse of the gods to decrease the effect of recovery magic by 50%. Decreases 15 HP every second.
Steal Mana
Passive
Has a chance to recover MP when striking.